D&D 4E REVENANT PDF

In any case, Revenants are a +2 Dex/Con Race that count as Undead . Not quite a Dragon issue – they’re the new D&D Insider exclusive race. 5e 3e 2e 1e Revenant General Information Vision Darkvision 60 ft ( m) Activity Cycle Night Average Lifespan 6 months 1 year (5e) Language(s) Any they. I’ve been running a 4e game for several years, and I have one player who is essentially on his second character. His first character was a.

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All Men Are Created Equal… Except the Revenant — Dungeon’s Master

With enough invenstment, you can become neigh indestructable. So if you want to play a genasi rogue, or a shardmind battlemind, consider killing yourself first. Above normal, but not very usefull. Slightly better then norm, since you get a choice Dark Reaping: Non-scaling conditional damage, still it’s a free action, and can trigger off yourself.

Yup, nearly full acess to another races feats. This will be discussed lower. Your vulnerable to your cleric, this can be a hazard, though on rare occasions, a benifit. THE reason to be a revenant. Starts out awsome, and just get’s better.

Unkillable revenant

As noted, the ability to not die is the main strength of this race. Thus it naturally makes this race excel at being a defender, and are good for other class that likes to be in the fray.

Being a ranged guy who hardly get’s hit is sort of a waste, and should consider elf instead. Playing without a chance of dying can destory the fun for yourself and for others. So know your group, and limit yourself apporpriately. These few changes will let you still be a tough as nails undead, but keep you from being a truely unstoppable monster.

Celestial Link Evoking Radiance into Creation. A Party Without Music is Lame: Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it’s broken. Elven Critters Crit op with crit generation. King Fisher Optimized net user. Boominator Fun catch booming blade build with either strong or completely broken damage depending on your reading.

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Very Distracting Warlock Lot’s of dazing and major penalties to hit. Pocket Protector Pixie Stealth Knight. Perma-stealth Striker that offers a little protection for ally’s, and can intimidate bloodied enemies.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking revensnt around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn’t make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won’t die, even if you sleep though combat. Sir Robin Bravely Charge Away He automatically slows and pushes an enemy 5 squareswhile charging away. Hard to rate it’s power level, since it’s terrain dependent. Death’s Gatekeeper A fun twist on a healic, making your party “unkillable”.

Overpowered to Broken, but shouldn’t actually make the d&r un-fun, just TPK proof. Death’s Gatekeeper mk2, Stealth Edition Make your party “unkillable”, and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down.

Broken, until your DM get’s enough of it. Domination and Death Dominate everything then kill them quickly. Only works 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 revensnt a turn, and can bring someone along for the ride.

Not fully built, so i can’t judge the power. Psilent Guardian Protect your allies, while being invisible. Rune of Vengance Do lot’s of damage while boosting your teams. Strong to slightly overpowered.

Charedent Barrage A charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Protects allies with off actions.

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Revenant – D&D Wiki

Strong, possibly over powered with the right party. There are things in the game which specificly hurt undead creatures.

I’m not sure how to rate them, so i won’t. Melee Training Constitution Level 2: Weapon Expertise Hammer Level 4: Weapon Focus Hammer Level 6: Lasting Frost Level Defender of the Wild Level Death Scorned Level Armor Specialization Scale Level Weapon Proficiency Mordenkrad Level Hammering Iron Level Ghostly Vitality Level Eerie Resurgence Level Prescient Retaliation Level Restless Dead Level Indomitable Will Level Twisted Eye Battlemind at-will 1: Bull’s Strength Battlemind daily 1: Aspect of Elevated Harmony Battlemind utility 2: Telepathic Challenge Battlemind at-will 3: Spectral Legion Battlemind daily 5: Nightmare Vortex Battlemind utility 6: Psionic Ambush Battlemind at-will 7: Lightning Rush replaces Spectral Legion Battlemind daily 9: Aspect of Disembodiment Battlemind utility Battle Aspect Battlemind at-will Brutal Barrage replaces Bull’s Strength Battlemind daily Shield of the Iron Mind Battlemind at-will Battle Vortex replaces Twisted Eye Battlemind daily Relentless Strike replaces Nightmare Vortex Battlemind utility Indomitable Maneuver Battlemind at-will Might of the Ogre replaces Battle Vortex Battlemind daily Psychic Hammer replaces Aspect of Disembodiment Battlemind at-will Brilliant Recovery replaces Lightning Rush Battlemind daily Mind-Sundering Burst replaces Mind Blade.

The great thing about revenants is it’s possible to make them almost impossible to kill, which is always a bonus in any fight. But on a not stating the obvious note, they could do with an update, every time a new race comes out the revenant actually gets a little less useful.

Not so much, as they don’t bring out feat support for every race that gets released. Reevnant only have support for the races that were around when they were first created.