In a month or so I plan on running Expedition to Castle Ravenloft with my group. This being partially inspired by the vampire kick I’ve been on. Expeditio n to Castle Ravenloft cenrers around the vampire. Strahd von Zarovich. As Dungeon Master,you must play him as carefully as the playe rs run their cha. CASTLE RAVENLOFT? The Expedition to Castle Raventoft campaign adventure is designed for four 6th-level Duucaous ¿St [email protected] charac- ters (though.
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Monstrous wolves, ghostly spirits, giant bats, and bestial ogres are said to terrorize the area, known as Barovia, tucked away in an isolated part of eastern Europe.
Strahd can spend action points just as characters can — and he does so freely, knowing that his supply will quickly be replenished.
Such knowledge is certain to be attractive to the Order of the Emerald Claw. All times are GMT He has a decent spell list and one of those spells is Greater Invisibility. The PCs do not have time to acquire either the Holy Symbol of Ravenkind or the Sunsword, so they must rely entirely on their own abilities.
If Expedition to Castle Ravenloft takes place in the Forgotten Realms setting, consider using this hook instead of or in addition to any of the others included here.
[Advice] Expedition to Castle Ravenloft – SPOILERS
See the Appendix for more about the Lightbringers organization. It’s important to add that the Ravenloft covers have often been recycled across editions.
In his book, Shannon Appelcline discussed how, 3. All three of these characters have equipment appropriate to PCs of their level — though Ireena starts with a handicap, in that she has already failed her saving throw against Strahd’s dominate ability and lost some Constitution to his blood drain.
Example opponents rabenloft the Emerald Claw necromancer Demise at 8th level or Halas Martain the mercenary at 9th level ; these characters are presented on pages of the Eberron Campaign Setting. Then when they have decided they have completed enough objectives and want to go for the kill, don’t.
A new character should start at the beginning of the level one below that of the dead character DMG 42 ; for example, if a 7th-level character castel, the new character should start at the beginning of 6th level. The filters work on reddit mobile.
This being partially inspired by the vampire kick I’ve been on, as well as wanting to see what this Strahd guy is all about when I read of him a couple years ago. If a PC is transformed into a vampire, it’s best to take over that character as an NPC and let the player create a new one.
There’s quite a lot of this too! The entire adventure contains enough encounters and treasure cast,e characters to advance from 6th level to 9th level by its conclusion.
On the other hand, it contributes to an antagonistic relationship between the DM and the players, which is not a good dynamic for an ongoing campaign. In that case, you can select material from this book to build one long session that comprises five or six encounters. Submit a new text post. caxtle
For a real twist, Expedition to Castle Ravenloft can be a horrific experience for a group of d20 Modern characters. The Tome of Strahd reveals that some of Strahd’s power derives from his connection to the cstle of Barovia itself; severing this connection ravenlotf weaken him further. What worked for you and what didn’t? The Gorgon’s Alliance Planescape: For a one-night session, the characters should be about 9th level. Alternatively, the PCs can descend into the crypts to find Strahd’s tomb and destroy him utterly, but that has the potential to expand the adventure beyond a single session.
Shattered Lands Dark Sun: When it came to the castle, my group became very practical about just finding what they needed and getting out.
Expedition to Castle Ravenloft
Wizards of the Coast. Cordell and James Wyatt. Consider using this hook if your campaign has the PCs investigating paranormal phenomena, such as in the Shadow Chasers model or the Urban Arcana Campaign Setting.
These include Ashlyn the Lightbringer whose statistics appear in tactical encounter E3, page 36Sir Urik tactical encounter F, page 74and possibly even Ireena Kolyana entry E11, page The Tarokka reading “shuffles” the location of the legendary items needed to face Strahd, just like in the original I6. Madam Eva’s fortune-telling determines where this final showdown will take place — the one spot from which Strahd will not flee a battle that turns against him.
This lost adventurer, Jeref Maurgen, is now a trophy in the cavern home of Varikov the trapper see encounter area H2 on page Expedition to Castle Ravenloft. Their investigations ravenoft also bring the PCs into the ravenlotf — where an attack by the count himself should drive home the message that they must be adequately ravenoft before they ravenlofy hope to defeat Strahd. Finally, they track the source of the zombie scourge to the church and the village priest, driven to madness by the death of his son.
Furthermore, there are bonuses and penalties doled our based on the reading. The results of the reading randomly determine these details: During their adventures in Barovia, the PCs discover a number of leads pointing to various locations around the countryside.
If the PCs set off without having their fortunes told first, you’ll have to deal and interpret the cards secretly. I imagine a number of the encounters will just need to have one or two more creatures but if anyone has any suggestions for specific encounters namely how much I should beef up Strahd and his named minions, and in what ways I would really, really appreciate it.
The order of the PCs’ explorations, however, is fluid. Evidence provided by the official or rooted out by the PCs points to the ravenlofr of Barovia — conveniently situated outside the jurisdiction of any larger government — as the smugglers’ headquarters. Any time you intend to post any promotion, message the raveloft ahead of time.