A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.

Author: Ducage Balkree
Country: Singapore
Language: English (Spanish)
Genre: Education
Published (Last): 20 June 2016
Pages: 306
PDF File Size: 15.29 Mb
ePub File Size: 2.92 Mb
ISBN: 638-8-72447-622-7
Downloads: 95428
Price: Free* [*Free Regsitration Required]
Uploader: Vulabar

Shields earn the city player one point each.

Carcassonne Game Rules

Red scores 3 points for the incomplete road. Scoring completed roads, cities and cloisters. After, in clockwise rulebolk, the next player takes his turn, followed by the next one, etc. Connected fields are called farms. A farmer can supply and score several cities when they are adjacent to his farm.

Home Games Carcassonne Game Rules. This scoring method was not introduced to the English rylebook of the game for many years, although it is rulebbook the standard rule. Red has no farms adjacent to the big city. Each farm scores independently of the others. Only completed cities are supplied and are, therefore, used for the scoring farmers.

A city is complete when it is completely surrounded by walls and there are no gaps in the walls. Then, the player’s turn is over. Shuffle the carcqssonne tiles face down and stack them in several face-down stacks so that all players have easy access to them. After the player places a tile, he may deploy one of his followers, using the following rules: Each follower can be used as a thief, knight, monk or farmer.


When two or more players tie with the most thieves or knights, they each score the total points for the road or city. For incomplete roads and cities with more than one follower, use the rules for completed roads and cities to determine who gets the points.

As they do so, the roads, cities, fields and cloisters emerge and grow. In the rare circumstances where a drawn tile cannot be placed, the player returns the tile to the box and draws another tile. There may be many segments along the road.

Carcassonne Rules, Instructions & Directions

The player must draw and place a new tile The player may deploy one of his followers from his supply on the tile he just placed If, through the placement of the tile, roadscities or cloisters are completed, they are now carrcassonne. The skills of the players to develop the area and use their thieves, knights, monks and farmers will determine who is victorious. Several carcaseonne can supply a single city.

First, all incomplete roads, cities and cloisters are scored. When this occurs in a completed road or city, the player with the most thieves on a road or the most knights in a city scores all the points.

When a player scores points, he moves the scoring marker forward on the scoring track the number of spaces equal to the points earned.

How to play Carcassonne | UltraBoardGames

The player may only play one follower on a turn The player must take it from his supply The player may only deploy it on the tile he just placed The player must choose where to deploy the follower on the tile: On these, the players can deploy their followers to earn points.


For each city a farmer supplies, the player who deployed the farmer scores four points, regardless of the size of the city or the farm. Farms are not scored during the game. They exist only as places to deploy farmers. The players place tiles turn by turn. When a player places the last tile, the game will end after his turn and the final scoring takes place.

Farms score points cafcassonne the cities they supply For each completed city adjacent to a farm, the farmer scores three points. There may be many segments in a city. At the end of the player’s turn rulrbook which the last tile is placed, the game ends. One of each player’s followers in the player’s scoring marker 1 scoring track, used to track players’ scores 1 rules booklet. Red and blue each score the full 10 points for the city as they tie with 1 knight each in the completed city.

Each shield or rulbeook in the city gives the player 2 bonus points. There may be many segments along the road. The roads and cities separate the farms from each other.

When a completed city has just two segments, the player scores two points not four.